A threefold representation for the adaptive simulation of embedded deformable objects in contact
Files
Date issued
2010
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
We propose an approach for the interactive simulation of deformable bodies. The key ingredient is a threefold representation
of the body. The deformation and dynamic evolution of the body is governed by a cubic background mesh. The mesh is
hierarchically stored in an octree-structure, allowing for a fully local adaptive refinement during the simulation. To handle
collisions, we employ a tetrahedral mesh, allowing for an efficient collision detection and response. We then show a physicallyplausible
way to transfer the contact displacements onto the simulation mesh. A high-resolution surface is embedded into the
tetrahedral mesh and only employed for the visualization. We show that by employing the adaptive threefold representation,
we can significantly improve the fidelity and efficiency of the simulation. Further, we underline the wide applicability of our
method by showing both interactive and off-line animations.
Description
Subject(s)
fyzikálně založené animace, deformovatelné modely, konečné prvky
Citation
Journal of WSCG. 2010, vol. 18, no. 1-3, p. 89-96.