Adaptive tessellation of NURBS surfaces
Files
Date issued
2003
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency – Science Press
Abstract
NURBS surfaces are widely used in computer graphics, due to their great accuracy of design
and reduced amount of data needed for representation. For real-time visualization, tessellation
algorithms are needed, as they make use of the actual graphics hardware through the conversion
of surfaces to triangle meshes. The existent algorithms for tessellation are only partially adaptive
because the tessellation inside each part of the surface is uniform (non adaptive). We propose
an algorithm that generates a mesh of triangles from a NURBS representation of the scene in a
fully adaptive way, that is, the resolution is locally selected in such a way that the number of
triangles to be processed is minimized without reducing the quality of the nal image.
Description
Subject(s)
teselace, vykreslování, NURBS, povrch
Citation
Journal of WSCG. 2003, vol. 11, no. 1-3.