Point Cloud Rendering in FPGA
Date issued
2009
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
This contribution describes recent development in ongoing work focused on point cloud rendering algorithm
implementation usable in environments containing programmable or custom hardware. The approach described
in this paper is based on the idea that direct point cloud rendering, which is in the principle not too complicated,
can be efficiently implemented in programmable or custom hardware. Such implementation can be useful not
only for its performance but especially for the possibility to include it into solutions that require 3D graphics
output in non PC environments and in embedded solutions with low power consumption, etc. This contribution
describes the overall approach and the current results.
Description
Subject(s)
bodové mraky, programovatelný hardware, programovatelné hradlové pole, hardwarové vykreslování
Citation
WSCG '2009: Communication Papers Proceedings: The 17th International Conference in Central Europe on ComputerGraphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 2 - 5, 2009, p. 63-66.