Broadcast GL: an alternative method for distributing OpenGL API calls to multiple rendering slaves
Date issued
2005
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
This paper describes the use of UDP/IP broadcast for distributing OpenGL API calls. We present an overview
of the system and benchmark its performance against other common distribution methods. The use of network
broadcasts makes this approach highly scalable. The method was found effective for applications that need to
transmit changing vertex arrays or textures frequently.
Description
Subject(s)
distribuované vykreslování, OpenGL, virtuální realita
Citation
Journal of WSCG. 2005, vol. 13, no. 2, p. 65-72.