Hardware accelerated point rendering of isosurfaces
Files
Date issued
2003
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency – Science Press
Abstract
Interactive volume sculpting and volume editing often employ surface based visualization techniques, and interactive
applications require fast generation and rendering of surface primitives. In this paper, we revisit point
primitives as an alternative to triangle primitives.
We propose an approximate technique for point scaling using distance attenuation which makes it possible to
render points stored in display lists or vertex arrays. This enables us to render points quickly using OpenGL. Our
comparisons show that point generation is significantly faster than triangle generation and that the advantage of
rendering points as opposed to triangles increases with the size and complexity of the volumes. To gauge the
visual quality of future hardware accelerated point rendering schemes, we have implemented a software based
point rendering method and compare the quality to both MC and our OpenGL based technique.
Description
Subject(s)
vizualizace, vykreslování, grafický hardware, povrch, objem
Citation
Journal of WSCG. 2003, vol. 11, no. 1-3.