Quantitavely Comparing Virtual and Real Draping of Clothes
Date issued
2001
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
University of West Bohemia
Abstract
Several cloth modeling techniques have been proposed. Their main purpose is the realistic simulation of
the garments of virtual actors for entertainment and advertising. In these areas, the main concern is to
construct fast algorithms, able to produce impressive and qualitatively satisfactory draping of clothes.
Other applications, as designing, manufacturing and selling real garments, call for a virtual draping which
not only satisfies the human eye, but also closely mimics the real physical draping of clothes. From this
viewpoint we will discuss some modeling techniques, and present some result concerning the quantitative
comparison between the draping of real clothes and their virtual counterpart.
Description
Subject(s)
počítačová grafika, algoritmus virtuálního řasení, Kawabatovy testy, kvantitativní srovnání
Citation
WSCG '2001: Conference proceedings: The 9-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2001: University of West Bohemia, Plzen, Czech Republic, February 5.-9., 2001, p. 63-70.