Quantitavely Comparing Virtual and Real Draping of Clothes

Date issued

2001

Journal Title

Journal ISSN

Volume Title

Publisher

University of West Bohemia

Abstract

Several cloth modeling techniques have been proposed. Their main purpose is the realistic simulation of the garments of virtual actors for entertainment and advertising. In these areas, the main concern is to construct fast algorithms, able to produce impressive and qualitatively satisfactory draping of clothes. Other applications, as designing, manufacturing and selling real garments, call for a virtual draping which not only satisfies the human eye, but also closely mimics the real physical draping of clothes. From this viewpoint we will discuss some modeling techniques, and present some result concerning the quantitative comparison between the draping of real clothes and their virtual counterpart.

Description

Subject(s)

počítačová grafika, algoritmus virtuálního řasení, Kawabatovy testy, kvantitativní srovnání

Citation

WSCG '2001: Conference proceedings: The 9-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2001: University of West Bohemia, Plzen, Czech Republic, February 5.-9., 2001, p. 63-70.
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