Prefetching policies for remote walkthroughts
Files
Date issued
2002
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency
Abstract
We present a 3D data streaming approach for remote walkthroughs, that integrates local optimization techniques for realtime rendering with prefetching techniques for remote scene graphs. Especially culling methods, that don't possess frame to frame coherence, can successfully be combined with remote scene databases, if the prefetching algorithm is adapted accordingly. We present a quantitative transmission policy, that takes the limited bandwidth of the network and the limited memory available at the client computer into account.
Description
Subject(s)
3D data streamování, síťová grafika, vzdálený průchod, real-time vykreslování
Citation
WSCG '2002: Short Communication Papers: The 10-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2002, 4.-8. February 2002 Plzeň: Conference proceedings, p. 153-159.