A method for generating developments using decomposition into the meaningful components of 3D polygon models
Files
Date issued
2007
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala – UNION Agency
Abstract
We propose a method for generating developments from 3D polygon models automatically. The conventional
method generates the developments whose components are not interfering each together, by using collision
detection between all polygons. However, for the model which consists of a large number of polygons, it is
necessary to decompose the development into several parts manually. Therefore it is difficult to generate the
development which is easy to be assembled. Our method decomposes the polygon model into meaningful
components such as arms, legs, and so on, and develops them. This makes it easy to understand which parts
should be glued together, and handcraft bending or folding the developments when a user assembles the paper
craft.
Description
Subject(s)
3D modely, počítačové modelování, mnohoúhelníky
Citation
WSCG ’2007: Posters proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic: January 29 - February 1, 2007, p. 45-48.