Hardware-accelerated point-based rendering of surfaces and volumes

Date issued

2007

Journal Title

Journal ISSN

Volume Title

Publisher

Václav Skala - UNION Agency

Abstract

In this paper, we present a fast GPU-based algorithm for ray-tracing point-based models, which includes an efficient computation of secondary and shadow rays, contrary to previous work which supported ray-surface intersections for primary rays only. Volumetric effects are added to the models by means of scattered data interpolation in order to combine point-based surface and volume rendering in the same scene. This allows us to obtain effects such as refraction within volumetric objects. The flexibility of our method is demonstrated by combining shadows, textured objects, refraction and volumetric effects in the same scene comprised uniquely by point sets.

Description

Subject(s)

bodové vykreslování, grafický hardware, sledování paprsku

Citation

WSCG '2007: Full Papers Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia Plzen Czech Republic, January 29 – February 1, 2007, p. 41-48.