Texturing of multi-resolution meshes with basis meshes
Date issued
2005
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
A well known problem in the field of multi-resolution meshes is attribute preservation. To simplify mesh geometry
while surface attributes, like texture information, remain stable, the textures have to cover several parameterized
triangles (mesh patches). In such cases we have to simplify the surface parameterization along with
the geometrical simplification. To minimize visible deviation while simplifying, we need a suitable parameterization
and must avoid drastic changes along the patch borders.
In this paper we present an algorithm that creates surface patches for multi-resolution meshes. These patches are
parameterized to share textures and normal-maps for all possible mesh approximations. To create the patches,
we simplify the mesh to a low resolution triangle mesh (basis mesh) whose triangle structure is projected to the
original surface in an refinement step. The projected basis triangles are used to build the surface patches. These
patches are finally parameterized with shape-preserving weights.
Description
Subject(s)
povrchová parametrizace, textura, multirozlišení
Citation
WSCG '2005: Posters: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS, University of West Bohemia, Plzen, Czech Republic, p. 5-6.