Metropolis iteration for global illumination

dc.contributor.authorSzirmay-Kalos, László
dc.contributor.authorBenedek, Balázs
dc.contributor.authorSbert, Mateu
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-04-22T12:17:06Z
dc.date.available2013-04-22T12:17:06Z
dc.date.issued2004
dc.description.abstractThis paper presents a stochastic iteration algorithm solving the global illumination problem, where the random sampling is governed by classical importance sampling and also by the Metropolis method. Point pairs where radiance transfer takes place are obtained with random ray shooting. Ray shooting can mimic the source radiance and the geometric factor, but not the receiving capability of the target (i.e. the BRDF and the area), which results in not optimal importance sampling. This deficiency is attacked by the Metropolis method. The pseudo random numbers controlling ray shooting are generated not independently, but by the perturbation of the previously used pseudo random numbers. These perturbations are accepted or rejected according to the change of the contribution of the transfers. The algorithm is mesh based, requires only a few variables per patch, and can render moderately complex glossy scenes in a few seconds.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.identifier.citationJournal of WSCG. 2004, vol. 12, no. 1-3, p. 451-458.en
dc.identifier.issn1213-6972
dc.identifier.urihttp://wscg.zcu.cz/wscg2004/Papers_2004_Full/L41.pdf
dc.identifier.urihttp://hdl.handle.net/11025/1742
dc.language.isoenen
dc.publisherUNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© UNION Agencycs
dc.rights.accessopenAccessen
dc.subjectglobální osvětlenícs
dc.subjecttechnika konečných prvkůcs
dc.subjectMonte Carlocs
dc.subject.translatedglobal illuminationen
dc.subject.translatedfinite element techniqueen
dc.subject.translatedMonte Carloen
dc.titleMetropolis iteration for global illuminationen
dc.typečlánekcs
dc.typearticleen
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

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