Cached Geometry Manager for View-dependent LOD Rendering
Date issued
2005
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency
Abstract
The new generation of commodity graphics cards with significant on-board video memory has become widely
popular and provides high-performance rendering and flexibility. One of the features to be exploited with this
hardware is the use of the on-board video memory to store geometry information. This strategy significantly
reduces the data transfer overhead from sending geometry data over the (AGP) bus interface from main memory
to the graphics card. However, taking advantage of cached geometry is not a trivial task because the data models
often exceed the memory size of the graphics card. In this paper we present a dynamic Cached Geometry
Manager (CGM) to address this issue. We show how this technique improves the performance of real-time
view-dependent level-of-detail (LOD) selection and rendering algorithms of large data sets. Alternative caching
approaches have been analyzed over two different view-dependent progressive mesh (VDPM) frameworks: one
for rendering of arbitrary manifold 3D meshes, and one for terrain visualization.
Description
Subject(s)
grafické procesory, míra detailu, vykreslování
Citation
WSCG '2005: Full Papers: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, p. 9-16.