Real-time mesh extraction of dynamic volume data using GPU
Date issued
2012
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
In the paper an algorithm of triangle mesh generation for a full three-dimensional volumetric data is presented.
Calculations are performed in real time using graphics processors. The method is very well suited for the visu-
alization of dynamic data, as the calculations use only the current frame data (not including data from previous
frames). Due to high performance of the algorithm, it can be practically applied in programs for digital sculpting,
simulators and games which require editable geometries.
Description
Subject(s)
generování sítě, iso-plocha, dynamická objemová data, grafické procesory
Citation
Journal of WSCG. 2012, vol. 20, no. 3, p. 231-238.