Real-time mesh extraction of dynamic volume data using GPU

Date issued

2012

Journal Title

Journal ISSN

Volume Title

Publisher

Václav Skala - UNION Agency

Abstract

In the paper an algorithm of triangle mesh generation for a full three-dimensional volumetric data is presented. Calculations are performed in real time using graphics processors. The method is very well suited for the visu- alization of dynamic data, as the calculations use only the current frame data (not including data from previous frames). Due to high performance of the algorithm, it can be practically applied in programs for digital sculpting, simulators and games which require editable geometries.

Description

Subject(s)

generování sítě, iso-plocha, dynamická objemová data, grafické procesory

Citation

Journal of WSCG. 2012, vol. 20, no. 3, p. 231-238.
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