Robust Diffuse Final Gathering on the GPU
Date issued
2007
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
This paper presents a method to obtain the approximate indirect diffuse reflection on a dynamic object, caused by a diffuse or a
moderately glossy environment. Instead of tracing rays to find the incoming illumination, we look up the indirect illumination
from a cube map rendered from the reference point that is in the vicinity of the object. However, to cope with the difference
between the incoming illumination of the reference point and of the shaded points, we apply a correction that uses geometric
information also stored in cube map texels. This geometric information is the distance between the reference point and the
surface visible from a cube map texel. The method computes indirect illumination albeit approximately, but providing very
pleasing visual quality. The method fits very well the GPU architecture, and can render these effects interactively. The primary
application area of the proposed method is the introduction of diffuse interreflections in games.
Description
Subject(s)
globální osvětlení, grafické procesory
Citation
WSCG '2007: Full Papers Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia Plzen Czech Republic, January 29 – February 1, 2007, p. 121-128.