Emulating an offline renderer by 3D graphics hardware
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Date issued
2004
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency
Abstract
3D design software has since long employed graphics chips for low-quality real-time previewing. But their
dramatically increased computing power now paves the way to accelerate the final high-quality rendering, too.
While as yet only one major 3D software package offers a dedicated “hardware renderer” for final output, a small
number of design applications can leverage the graphics card to support game creation: They display vertex and
pixel shader effects in the same way as they appear on the game’s screen. We present an approach unifying the use
of graphics cards for game design and for final rendering. It is implemented as a plug-in for Maxon Cinema 4D,
a standard commercial software package for modelling, animation, and rendering. We examine which factors
determine the performance of this solution and discuss corresponding improvements.
Description
Subject(s)
software pro 3D design, vykreslování, 3D grafický hardware, obraz
Citation
Journal of WSCG. 2004, vol. 12, no. 1-3, p. 269-276.