A Study on Generation Method from Boundary Representation Model to Binary Voxel Model by Using GPU

Date issued

2007

Journal Title

Journal ISSN

Volume Title

Publisher

Václav Skala - UNION Agency

Abstract

The boundary representation model and spatial partitioning model have been used in the computer graphics (CG) field. Each model has different advantages and disadvantages. Thus, if a user can mutually transform each model, the user can utilize the advantages of both. However, it is necessary to decide whether each voxel is inside or outside a shape when the user transforms the boundary representation model into the voxel model, and the processing load is large. In this paper, we propose a fast method to transform the boundary representation model into the voxel model by using the Graphics Processing Unit (GPU); our method can decide the condition inside a shape. Furthermore, we propose an extended method that improves the accuracy of the voxel model generated.

Description

Subject(s)

grafické procesory, metoda generování, model reprezentování pomocí hranice, voxelový model

Citation

WSCG '2007: Short Communications Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, January 29 – February 1, 2007, p. 15-22.
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