Real-time clothing: geometry and physics
| dc.contributor.author | Rudomín, Isaac | |
| dc.contributor.author | Castillo, José Luis | |
| dc.contributor.editor | Skala, Václav | |
| dc.date.accessioned | 2013-08-20T13:01:28Z | |
| dc.date.available | 2013-08-20T13:01:28Z | |
| dc.date.issued | 2002 | |
| dc.description.abstract | This paper describes a technique that allows pieces of clothing to be placed over an animated articulated character in real-time. In order to do this, the character to be dressed must be approximated using a hierarchy of ellipsoids. The pieces of clothing are represented using mass-spring particle systems; the particles move by applying dynamic forces to them and integrating the system with an explicit method. Penetration of the character’s ellipsoids by any particle are avoided; to facilitate and accelerate these calculations the ellipsoids are arranged in groups and an adjacency graph is constructed between these groups. This method is fast enough to deliver real-time performance on mid-range PCs and workstations, using only portable and standard C++ and OpenGL code. | en |
| dc.format | 4 s. | cs |
| dc.format.mimetype | application/pdf | |
| dc.identifier.citation | WSCG '2002: Posters: The 10-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2002, 4.-8. February 2002 Plzeň, p. 45-48. | en |
| dc.identifier.isbn | 80-903100-0-1 | |
| dc.identifier.uri | http://wscg.zcu.cz/wscg2002/Papers_2002/E31.pdf | |
| dc.identifier.uri | http://hdl.handle.net/11025/6077 | |
| dc.language.iso | en | en |
| dc.publisher | UNION Agency | en |
| dc.relation.ispartofseries | WSCG '2002: Posters | en |
| dc.rights | © UNION Agency | cs |
| dc.rights.access | openAccess | en |
| dc.subject | fyzikálně založené modelování | cs |
| dc.subject | částicové systémy | cs |
| dc.subject | počítačová simulace | cs |
| dc.subject | oblečení | cs |
| dc.subject.translated | physically based modelling | en |
| dc.subject.translated | particle systems | en |
| dc.subject.translated | computer simulation | en |
| dc.subject.translated | clothing | en |
| dc.title | Real-time clothing: geometry and physics | en |
| dc.type | konferenční příspěvek | cs |
| dc.type | conferenceObject | en |
| dc.type.status | Peer-reviewed | en |
| dc.type.version | publishedVersion | en |
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