The use of interactive games in the prevention of dysgraphia in younger schoolchildren with mental retardation

dc.contributor.authorUsenkova, E.V.
dc.contributor.authorStoletovs, Nikolai Grigorievich
dc.contributor.editorHONZÍKOVÁ, Jarmila
dc.contributor.editorSIMBARTL, Petr
dc.date.accessioned2021-05-31T12:13:48Z
dc.date.available2021-05-31T12:13:48Z
dc.date.issued2021
dc.description.abstract-translatedI.Correction The main advantage of an interactive game is visibility, perception of information by ear, the ability to simulate various situations from the environment, compose visual riddles on various topics, acquaint children with the seasons, professions, animal dwellings, vegetables and fruits. We have developed an interactive game consisting of 12 lessons for the prevention of dysgraphia in children of primary school age with mental retardation. In each lesson, random tasks for prevention are presented: lateralitis and spatial orientation; motor functions of the hands; auditory motor coordination; speech attention and phonemic perception; sound analysis and word synthesis; grammatical structure of speech; writing skills. Work in all of the above areas is necessary for the comprehensive prevention of dysgraphia in primary school children with PDD. Tasks for the development of lateralitis and spatial orientation: Tasks1: "Dress the Penguin" Purpose: development of children's ideas about the right and left side. Tasks2: "Find on the screen" Purpose: the development of spatial orientation. The task for the development of sound analysis. Tasks3: "Help the penguin find all the vowels" Purpose: isolation of vowels. Tasks4: "Extracting the last sound from words" Goal: development of sound analysis. Writing tasks. Tasks5: "Help the bear find errors in the test" Purpose: development of the skill of self-examination. Tasks6: "Help the penguin break words into syllables" Purpose: development of the ability to determine the number of elephants in a word. II.Output Dysgraphia prevention is essential for all children to fully and effectively master the curriculum. An interactive game attracts children with its colorfulness, clarity, a variety of games and exercises, motivates children, enhances understanding of information and will allow them to engage in prevention not only while studying with a teacher, but also at home with their parents or on their own.en
dc.format2 s.cs
dc.format.mimetypeapplication/pdf
dc.identifier.citationHONZÍKOVÁ, Jarmila a Petr SIMBARTL, eds. Olympiáda techniky Plzeň 2020: Sborník abstraktů z mezinárodní studentské odborné konference: 25.5. 2021 Plzeň. 1. vyd. Plzeň: Západočeská univerzita v Plzni, 2021, s. 19-20.cs
dc.identifier.isbn978-80-261-0858-0
dc.identifier.urihttp://hdl.handle.net/11025/43266
dc.language.isoenen
dc.publisherZápadočeská univerzita v Plznics
dc.rights© Západočeská univerzita v Plznics
dc.rights.accessopenAccessen
dc.subjectprevencecs
dc.subjectdysgrafiecs
dc.subjectinteraktivnícs
dc.subjecthracs
dc.subject.translatedpreventionen
dc.subject.translateddysgraphiaen
dc.subject.translatedDPRen
dc.subject.translatedinteractiveen
dc.subject.translatedgameen
dc.titleThe use of interactive games in the prevention of dysgraphia in younger schoolchildren with mental retardationen
dc.title.alternativePrimenenie interactive igri vie profilactical dysgraphia u mladshikh shkolnikov s zprru
dc.typeconferenceObjecten
dc.typekonferenční příspěvekcs
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

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