Optimized face animation with morph-targets
Files
Date issued
2004
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency
Abstract
An ongoing research topic is to build suitable visualization architectures for anthropomorphic conversational user
interfaces which will run on different devices like laptops, PDAs and smart phones. One interesting way to
handle the performance restrictions on small and mobile devices are scalable avatars and animations. An idea to
speed up our animation system based on morph targets is presented, to achieve this the number of animation
weights for the morph targets is reduced dynamically. This method is optimized by regarding the graphical
structure and dependancies of the morph targets.
Description
Subject(s)
animace obličeje, konverzační uživatelské rozhraní
Citation
Journal of WSCG. 2004, vol. 12, no. 1-3, p. 43-48.