Low latency rendering in augmented reality based on head movement
Files
Date issued
2016
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
In Augmented Reality, AR, the latency is a huge problem that disrupts immersive experience especially when
head-worn devices are involved. Rendering of virtual objects generally accounts for major proportion of the
latency in AR. In this paper, we identify the problem caused by the latency and observe human perception of
virtual objects during head movement to find opportunities to reduce the latency. We propose solutions that
reduce the latency of rendering by introducing Level of Detail (LoD) concept based on head movement.
Experimental results show our approach is effective to decrease the latency of rendering.
Description
Subject(s)
rozšířená realita, nízká latence vykreslování, úroveň detailu, pohyb hlavy
Citation
WSCG '2016: short communications proceedings: The 24th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2016 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech RepublicMay 30 - June 3 2016, p. 115-119.