A Fast Watershed Algorithm Based on Rainfalling Simulation
Date issued
2000
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
University of West Bohemia
Abstract
In this paper, we present a fast watershed algorithm based on the rainfalling simulation. We
present the various techniques and data structures utilized in our approach. Throughout this work,
the processing of large data sets (images as well as volume data) is especially emphasized. The
results’ correctness, the fast execution time, and the memory requirements are discussed in detail.
First we introduce a sequential algorithm and discuss the cases, where the known algorithm produces
erroneous results. Afterwards, the presented watershed algorithm is compared with immersion
based watershed algorithms with respect to running time and memory requirements.
Description
Subject(s)
segmentace obrazu, simulace padání deště, geodetická rekonstrukce, algoritmus záplava
Citation
WSCG '2000: Conference proceeding: The 8th International Conference in Central Europe on Computers Graphics, Visualization and Interaktive Digital Media '2000 in cooperation with EUROGRAPHICS and IFIP WG 5.10: University of West Bohemia, Plzen, Czech republic, February 7 - 10, 2000, p. 100-107