Efficient Non-Linear Editing of Large Point Clouds

Date issued

2010

Journal Title

Journal ISSN

Volume Title

Publisher

Václav Skala - UNION Agency

Abstract

Editing 3D models is often performed on triangular meshes. We generalize editing operations based on differential coordinates to work on point clouds without explicit connectivity information. This allows a point cloud to be interpreted as a surface or volumetric body upon which physically plausible deformations can be applied. Our multiresolution approach allows for a real-time editing experience of large point clouds with 1M points without any offline processing. We tested our method on a range of synthetic and real world data sets acquired by laser scanner. All of them were interactively editable and produced intuitive deformation results within few minutes of editing.

Description

Subject(s)

bodové mraky, nelineární editování, diferenciální souřadnice, podvzorkování

Citation

WSCG 2010: Full Papers Proceedings: 18th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, p. 105-112.