Efficient Non-Linear Editing of Large Point Clouds
Date issued
2010
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Editing 3D models is often performed on triangular meshes. We generalize editing operations based on differential coordinates
to work on point clouds without explicit connectivity information. This allows a point cloud to be interpreted as a surface
or volumetric body upon which physically plausible deformations can be applied. Our multiresolution approach allows for a
real-time editing experience of large point clouds with 1M points without any offline processing. We tested our method on
a range of synthetic and real world data sets acquired by laser scanner. All of them were interactively editable and produced
intuitive deformation results within few minutes of editing.
Description
Subject(s)
bodové mraky, nelineární editování, diferenciální souřadnice, podvzorkování
Citation
WSCG 2010: Full Papers Proceedings: 18th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, p. 105-112.