Real-Time Massive 3D Data Capture and Geometry Processing
Date issued
2006
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
In Geometry Processing, a field which has developed during the last ten years, concepts
from applied mathematics, computer science, and engineering are used to design
efficient algorithms for the acquisition, manipulation, animation and transmission of
complex 3D models. A number of methods have been proposed to smooth, denoise, edit,
compress, transmit, re-parameterize, and animate very large polygon meshes, based on
topological and combinatorial methods, signal processing techniques, constrained energy
minimization, and the solution of partial differential equations. In particular, polygon
models, which are used in most graphics applications, require considerable amounts of
storage, even when they only approximate precise shapes with limited accuracy, and
must be compressed by several orders of magnitude for fast network access. In this talk
I will present some of our early contributions to the field, and some related ongoing
research projects. I will also describe the state of our work towards the apparently
unrelated goal of building Visual Sensor Networks with 1000s of cameras for real time
capture and processing of 3D data.
Description
Subject(s)
3D modely, zpracování geometrie, sběr dat
Citation
WSCG '2006: Full Papers Proceedings: The 14-th international Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. i.