Speech synchronization for physics-based facial animation
| dc.contributor.author | Albrecht, Irene | |
| dc.contributor.author | Haber, Jörg | |
| dc.contributor.author | Seidel, Hans-Peter | |
| dc.contributor.editor | Skala, Václav | |
| dc.date.accessioned | 2013-07-10T11:26:04Z | |
| dc.date.available | 2013-07-10T11:26:04Z | |
| dc.date.issued | 2002 | |
| dc.description.abstract | This article presents a method for unraveling the hypercube and obtaining the 3D-cross (tesseract) that corresponds to the hyper-flattening of its boundary. The hypercube can be raveled back using the method in an inverse way. Also a method for visualizing the processes is presented. The transformations to apply include rotations around a plane (characteristic of the 4D space). All these processes can be viewed using a computer animation system. | en |
| dc.format | 8 s., 1 video | cs |
| dc.format.mimetype | application/pdf | |
| dc.identifier.citation | Journal of WSCG. 2002, vol. 10, no. 1-2, p. 9-16. | en |
| dc.identifier.issn | 1213-6972 (print) | |
| dc.identifier.issn | 1213-6980 (CD-ROM) | |
| dc.identifier.issn | 1213-6964 (online) | |
| dc.identifier.uri | http://hdl.handle.net/11025/5927 | |
| dc.identifier.uri | http://wscg.zcu.cz/wscg2002/Papers_2002/D83.pdf | |
| dc.language.iso | en | en |
| dc.publisher | UNION Agency | cs |
| dc.relation.ispartofseries | Journal of WSCG | en |
| dc.rights | © UNION Agency | cs |
| dc.rights.access | openAccess | en |
| dc.subject | obličejová animace | cs |
| dc.subject | koartikulace | cs |
| dc.subject | lip sync | cs |
| dc.subject.translated | facial animation | en |
| dc.subject.translated | lip sync | en |
| dc.subject.translated | coarticulation | en |
| dc.title | Speech synchronization for physics-based facial animation | en |
| dc.type | článek | cs |
| dc.type | article | en |
| dc.type.status | Peer-reviewed | en |
| dc.type.version | publishedVersion | en |
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