Edge-enhancement: an algorithm for real-time
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Date issued
2003
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency – Science Press
Abstract
In this paper, we propose an algorithm for enhancing edges of real-time non-photorealistic renderings. It is based
on the edge map, a 2D texture that encodes visually important edges of 3D scene objects, and includes silhouette
edges, border edges, and crease edges. The edge map allows us to derive and augment a wide range of nonphotorealistic
rendering styles. Furthermore, the algorithm is designed to be orthogonal to complementary realtime
rendering techniques. The implementation is based on multipass rendering: First, we extract geometrical
properties of 3D scene objects generating image-space data similar to G-buffers. Next, we extract discontinuities
in the image-space data using common graphics hardware to emulate image-processing operations. In subsequent
rendering passes, the algorithm applies texture mapping to combine the edge map with 3D scene objects.
Description
Subject(s)
real-time vykreslování, nefotorealistické vykreslování, 3D objekty
Citation
Journal of WSCG. 2003, vol. 11, no. 1-3.