Exposing Application Graphics to a Dynamic Heterogeneous Network
Date issued
2006
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
With the abundance of high performance personal computers, rendering thousands to millions of polygons per second is an
inexpensive task. In recent years, there have been advances in networking technologies that have enabled applications to
become distributed over a network and many applications require this functionality. These applications can range from driving
a large display, collaborating over an internet, or supporting pervasive environments. Solutions currently exist in providing
graphics over a network. However, they are usually targeted to satisfy particular problem domains or are otherwise difficult
to adopt as applications require major adjustment. OpenGL R
is a graphics drawing library. Although many applications
have made use of this API, few provide direct interaction within networked environments. In this paper we present Lumino,
a framework that enables graphics from an existing OpenGL application to become available to a dynamic heterogeneous
network. What differentiates Lumino from prior work is that it provides this functionality to existing unmodified applications
at a very low level and is capable of supporting flow control, quality and scalability. Moreover, it is targeted at wide adoption
and will be released under a Free Software license.
Description
Subject(s)
aplikační grafika, dynamická heterogenní síť, vzdálené vykreslování, vizualizace
Citation
WSCG '2006: Full Papers Proceedings: The 14-th international Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. 71-78.