Texture Mapping of Images with Arbitrary Contours
Files
Date issued
2013
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - Union Agency
Abstract
Decaling is an intuitive paradigm for texture mapping in an analogy of attaching stickers on an object in the real
world. This paradigm enables an artist to put decals directly on a 3D model after interactive manipulations such
as modifying their positions, scales and orientations. In this paper, we present a novel method for multipleconstrained
decaling. Given a region inside a texture together with a set of feature points in the region and a 3D
model, our problem is to map the texture region onto the surface of the model in an intuitive manner, while
satisfying the constrained imposed by a user-specified correspondence between a set of feature points in the
region and the surface. We propose a solution for this problem. Our approach iteratively determines a portion of
the mesh representing the surface while accordingly refining its parameterization, guided by the feature point
correspondence.
Description
Subject(s)
mapování textur, parametrizace, modelování mnohoúhelníků
Citation
Journal of WSCG. 2013, vol. 21, no. 3, p. 193-204.