Interactive Streaming of 3D Scenes to Mobile Devices using Dual-Layer Image Warping and Loop-based Depth Reconstruction
| dc.contributor.author | Koenen, Jens | |
| dc.contributor.author | Oehrl, Simon | |
| dc.contributor.author | Kuhlen, Torsten W. | |
| dc.contributor.author | Gerrits, Tim | |
| dc.date.accessioned | 2025-07-30T07:00:55Z | |
| dc.date.available | 2025-07-30T07:00:55Z | |
| dc.date.issued | 2025 | |
| dc.description.abstract-translated | While mobile devices have developed into hardware with advanced capabilities for rendering 3D graphics, they commonly lack the computational power to render large 3D scenes with complex lighting interactively. A prominent approach to tackle this is rendering required views on a remote server and streaming them to the mobile client. However, the rate at which servers can supply data is limited, e.g., by the available network speed, requiring image-based rendering techniques like image warping to compensate for the latency and allow a smooth user experience, especially in scenes where rapid user movement is essential. In this paper, we present a novel streaming approach designed to minimize artifacts during the warping process by including an additional visibility layer that keeps track of occluded surfaces while allowing access to 360◦ views. In addition, we propose a novel mesh generation technique based on the detection of loops to reliably create a mesh that encodes the depth information required for the image warping process. We demonstrate our approach in a number of complex scenes and compare it against existing works using two layers and one layer alone. The results indicate a significant reduction in computation time while achieving comparable or even better visual results when using our dual-layer approach. | en |
| dc.description.sponsorship | The authors gratefully acknowledge the German Federal Ministry of Education and Research (BMBF) and the state government of NRW for supporting this work/project as part of the NHR funding. | en |
| dc.format | 10 s. | cs |
| dc.format.mimetype | application/pdf | |
| dc.identifier.doi | http://www.doi.org/10.24132/JWSCG.2025-1 | |
| dc.identifier.issn | 1213-6972 (print) | |
| dc.identifier.issn | 1213-6964 (online) | |
| dc.identifier.uri | http://hdl.handle.net/11025/62195 | |
| dc.language.iso | en | en |
| dc.publisher | Václav Skala - UNION Agency | cs |
| dc.rights | © Václav Skala - UNION Agency | en |
| dc.rights.access | openAccess | en |
| dc.subject | bezdrátová zařízení | cs |
| dc.subject | vykreslování na základě obrazu | cs |
| dc.subject | modely síťové geometrie | cs |
| dc.subject.translated | wireless devices | en |
| dc.subject.translated | image-based rendering | en |
| dc.subject.translated | mesh geometry models | en |
| dc.title | Interactive Streaming of 3D Scenes to Mobile Devices using Dual-Layer Image Warping and Loop-based Depth Reconstruction | en |
| dc.type | article | en |
| dc.type | článek | cs |
| dc.type.status | Peer-reviewed | en |
| dc.type.version | publishedVersion | en |
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