Refinement and hierarchical coarsening schemes for triangulated surfaces
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Date issued
2003
Authors
Journal Title
Journal ISSN
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Publisher
UNION Agency – Science Press
Abstract
We present a refinement and a coarsening (also simplification or decimation) algorithm for the adaptive representation
of bivariate functions. The algorithms have proved to be efficient tools in numerical methods such as
finite element method or image processing, [Pla00, Sua01b]. In this paper we particularize the algorithms and
apply to the generation of levels of detail of terrain models. The refinement algorithm is very simple and of
linear complexity in the number of vertices, and proceeds uniformly or locally in triangular meshes. The
coarsening algorithm shows a complexity of O(logn) and obtains an adaptive hierarchical representation of the
input terrain. We provide the most important features of the algorithms as well as the application to generate
levels of detail of regions in the Gran Canaria island, an island where the topography is of great irregularity.
Several experimental data are presented, including times of the meshes generated, rendering times, error
evolution, suitability of the meshes and size of the generated meshes. The algorithms have been tested for
VRML visualization showing a real time generation of levels of detail, and this fact is showed in the numerical
experiments.
Description
Subject(s)
algoritmy, virtuální realita, terénní modelování
Citation
Journal of WSCG. 2003, vol. 11, no. 1-3.