Interactive solid texturing using point-based multiresolution representations
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Date issued
2004
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency
Abstract
This paper presents an interactive environment for texturing surfaces of arbitrary 3D objects. By uniquely using solid
textures and applying them to the surface, we do not require an explicit parameterisation in texture space. Various
solid textures can be combined by building a constructive texturing tree of space partitions to define the photometric
attributes at each location of the object. Though solid texturing using constructive textures is very powerful, mainly
because of its generality, it is quite difficult to use in practice as it is not well suited to interactive tools. To overcome
this limitation, we use a multiresolution point-based representation ensuring that texture evaluation and rendering
maintains a given frame rate. Our tool is realized as a plugin for the Pointshop3D system. The main advantage of our
texturing approach compared to Pointshop3D is that point-based rendering is only used during the interactive texturing
step. We always keep a feedback to the initial geometric representation of the object (polygonal mesh, parametric or
implicit surface, voxel arrays, or whatever) which means that the final textured object can be easily exported to standard
graphics software that cannot directly handle discrete surface points (e.g. CAD systems, photorealistic rendering
engines).
Description
Subject(s)
3D objekty, konstruktivní texturování, vykreslování, obraz
Citation
Journal of WSCG. 2004, vol. 12, no. 1-3, p. 363-370.