An improved technique for full spectral rendering
Date issued
2009
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
In this paper we present an improved approach to full spectral rendering. The technique is optimized for quasi-Monte Carlo ray
tracing, however the underlying physical theory can be applied to any global illumination scheme. We start with explanation
of the necessity of full spectral rendering in any correct global illumination system. Then we present, step by step, a rendering
scheme using full spectrum simulation. First, we give details on a random point sampling as a method of representing spectra,
then we introduce improved spectral sampling technique, designed to reduce variance of image of wavelength dependent
phenomena, and finally we show how to integrate the novel sampling technique with selected ray tracing algorithms.
Description
Subject(s)
celé spektrum, kvazi Monte Carlo, sledování paprsku, vykreslování
Citation
Journal of WSCG. 2009, vol. 17, no. 1-3, p. 9-16.