Seamless Patches for GPU-Based Terrain Rendering

dc.contributor.authorLivny, Yotam
dc.contributor.authorKogan, Zvi
dc.contributor.authorEl-Sana, Jihad
dc.contributor.editorRossignac, Jarek
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-04-10T12:33:10Z
dc.date.available2014-04-10T12:33:10Z
dc.date.issued2007
dc.description.abstractIn this paper we present a novel approach for interactive rendering of large terrain datasets which is based on subdividing the terrain into rectangular patches at different resolutions. Each patch is represented by four triangular tiles which can be at different resolutions; and four strips which are used to stitch the four tiles in a seamless manner. As a result, our scheme maintains resolution changes within patches and not across patches. At runtime, the terrain patches are used to construct a level of detail based on view-parameters. The selected level of detail only includes the layout of the patches and the resolutions at boundary edges. Since adjacent patches agree on the resolution of common edges, the resulted mesh does not include any cracks or degenerate triangles. The GPU generates the meshes of the patches by using scaled instances of cached tiles and assigning elevation for each vertex from the cached textures. Our algorithm manages to achieve quality images at high frame rates while providing seamless transition between different levels of detail.en
dc.format8 s., 1 videocs
dc.format.mimetypeapplication/pdf
dc.identifier.citationWSCG '2007: Full Papers Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia Plzen Czech Republic, January 29 – February 1, 2007, p. 201-208.en
dc.identifier.isbn978-80-86943-98-5
dc.identifier.urihttp://wscg.zcu.cz/wscg2007/Papers_2007/full/!WSCG2007_Full_Proceedings_Final-1.zip
dc.identifier.urihttp://hdl.handle.net/11025/11011
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG '2007: Full Papers Proceedingsen
dc.rights© Václav Skala - UNION Agencyen
dc.rights.accessopenAccessen
dc.subjectvizualizace terénucs
dc.subjectvykreslovánícs
dc.subjectmíra detailucs
dc.subject.translatedterrain visualizationen
dc.subject.translatedrenderingen
dc.subject.translatedlevel of detailen
dc.titleSeamless Patches for GPU-Based Terrain Renderingen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

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