Interactive shadow design tool for cartoon animation -KAGEZOU-
Date issued
2010
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
In traditional 2D Anime, shadows are drawn by hand, and play a significant role in the creation of symbolic visual
effects related to the character’s position and shape. However shadows are not always drawn as a result of
time constraints and a lack of animators. We develop a shadow generation system that enables animators to easily
create shadow animation layers based on character outlines. Our system is both simple and intuitive. The
only inputs required are the character animation layers generally used in the Anime industry. Shadows are automatically
generated based on these inputs, and then generated shadows are fine-tuned by simple mouse operations.
First, shadows are rendered using Shadow Map Method based on the transparency information of the
character animation layers. Subsequently, our system applies some filters that enable the generated shadow
shape to convert into the effective shadow shape such as the elliptical shape or the wavy shape. Through these
processes, our system enables animators to create simple Anime-like shadow animation easily and in a short
time.
Description
Subject(s)
animace kreslených filmů, interaktivní techniky, non-fotorealistické vykreslování, stíny
Citation
Journal of WSCG. 2010, vol. 18, no. 1-3, p. 25-32.