Influence of Dynamic Wrinkles on the Perceived Realism of Real-Time Character Animation
Files
Date issued
2013
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
When creating a real-time character animation (e.g. for video games), fine grain details such as cloth wrinkles
are very often omitted due to the limitation of available resources. However, we believe that they are crucial to
increase realism, hence user immersion. In this paper, we present a perceptual study of dynamic wrinkles on
clothes to show that they indeed have an important impact on realism. The models, animations and textures we
used are game realistic and the wrinkling algorithm is fast enough to be used in a game. We have found that
parameters influencing the perception of dynamic wrinkles include movement type and speed, viewing angle, and
texture colors. Our results should be useful for animators or game designers to help them add wrinkles only where
they are necessary, and activate them only when they have an impact on realism.
Description
Subject(s)
real-time animace, animace postav, záhyby
Citation
WSCG 2013: Full Papers Proceedings: 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in cooperation with EUROGRAPHICS Association, p. 95-103.