Fast Filtering and Tone Mapping using Importance sampling
Date issued
2007
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
This paper examines the process of tone mapping and blooming, and then discusses its real-time implementation on current
graphics hardware (GPU). The main contribution of this paper is a fast Gaussian filtering algorithm that significantly reduces the
number of texture fetches and thus runs at interactive frame rates on the GPU. The reduction of the number of texture fetches is
made possible by the rewriting of the filtering integral according to the concept of importance sampling. The proposed method
can be used not only in tone mapping but also in other screen space camera effects as well, like bloom, glow or depth of field.
Description
Subject(s)
filtrování, programování grafických procesorů, vzorkování podle důležitosti
Citation
WSCG '2007: Short Communications Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, January 29 – February 1, 2007, p. 47-52.