Generalized object interactions in a component based simulation environment
Files
Date issued
2003
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency – Science Press
Abstract
We describe the procedure for generalizing the representation of interacting virtual objects in a component based
simulation framework. This extends our previous work where we did the same with the representation of the
objects themselves. Isolating the interaction mechanisms into separate components provides us with several
advantages; one of them is the ability to replace an interaction component by another, possibly at run time.
An example simulation scene contains three kinds of interacting rigid bodies, using collision detection and
response, simple velocity constraints, and scripted interactions. The example shows an engine that drives two
gears and a fan. The generated airflow from the fan causes a balloon to hit another balloon.
The goal of our work is to create a flexible an extensible “tinker toy” environment that incorporates different
simulation domains while reusing existing tools.
Description
Subject(s)
počítačová simulace, pevné těleso, virtuální prostředí
Citation
Journal of WSCG. 2003, vol. 11, no. 1-3.