Octree-based view-dependent triangle meshes

Date issued

2007

Journal Title

Journal ISSN

Volume Title

Publisher

Václav Skala - UNION Agency

Abstract

In this paper we present a new technique for view-dependent LOD rendering, where the scene is represented through an octree model from which we can obtain a triangle mesh corresponding to a view-dependent LOD. We present the construction of this octree model and the visualization algorithm that generates on-the-fly a closed and valid triangle mesh for each frame of the visualization. This visualization algorithm is a depth-first traversal algorithm which also allows to re-use triangles from one frame to another.

Description

Subject(s)

míra detailu, vykreslování, trojúhelníkové mřížky

Citation

WSCG '2007: Full Papers Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia Plzen Czech Republic, January 29 – February 1, 2007, p. 193-200.
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