Octree-based view-dependent triangle meshes
Files
Date issued
2007
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
In this paper we present a new technique for view-dependent LOD rendering, where the scene is represented through an octree
model from which we can obtain a triangle mesh corresponding to a view-dependent LOD. We present the construction of this
octree model and the visualization algorithm that generates on-the-fly a closed and valid triangle mesh for each frame of the
visualization. This visualization algorithm is a depth-first traversal algorithm which also allows to re-use triangles from one
frame to another.
Description
Subject(s)
míra detailu, vykreslování, trojúhelníkové mřížky
Citation
WSCG '2007: Full Papers Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia Plzen Czech Republic, January 29 – February 1, 2007, p. 193-200.