Simulating real-time cloth with adaptive edge-based
Files
Date issued
2010
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
We present an approach to simulating detailed cloth in real-time using an adaptive edge-based mesh, by enhancing
its usability and performance. We show how simple seaming can be used to combine multiple adaptive meshes into
garments, accomplished with the use of discontinuous material co-ordinates. Performance is improved by decoupling
the mesh adaption and simulation steps, allowing efficient data structures to be exploited for the simulation
and collision detection. Greater memory efficiency is achieved by pre-allocating a pool of memory to be used by
any mesh at any hierarchical level. The collision detection process is integrated into the edge-based adaption technique,
enabling a garment to be coarsened and refined repeatedly, such that no new vertices are created inside of
the object in collision. Our technique is illustrated for a 67k triangle character wearing a T-shirt adaptively refined
to 6k triangles in real-time.
Description
Subject(s)
adaptivní mřížka, simulace tkaniny, oděv
Citation
Journal of WSCG. 2010, vol. 18, no. 1-3, p. 65-72.