Visual Attention for Significantly Influencing the Perception of Virtual Environments
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Date issued
2007
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
The Human Visual System (HVS) is a key part of the rendering
pipeline. The human eye is only capable of sensing
image detail in a 2 foveal region, relying on rapid eye
movements, or saccades, to jump between points of interest.
These points of interest are prioritised based on the saliency
of the objects in the scene or the task the user is performing.
These ”glimpses” of a scene are then assembled by the HVS
into a coherent, but inevitably imperfect, visual perception
of the environment. In this process, much detail, which the
HVS deems unimportant, may literally go unnoticed.
In this paper we use knowledge of the HVS to influence what
our attention is attracted to in computer graphics imagery,
and thus what we actually perceive in those images. We influence
the affinity of subjects towards an object based on
the complexity of the context that object is put into. The
images are rendered using the Radiance lighting simulation
system. In this way, we are able to significantly influence
users’ preferences in an e-commerce application. Detailed
psychophysical studies are used to validate our approach.
Description
Subject(s)
vizuální vnímání, virtuální prostředí, e-commerce
Citation
WSCG '2007: Full Papers Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia Plzen Czech Republic, January 29 – February 1, 2007, p. 303-308.