Multi-mesh caching and hardware sampling for progressive and interactive rendering

dc.contributor.authorFournier, Gabriel
dc.contributor.authorPéroche, Bernard
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-04-03T12:13:13Z
dc.date.available2014-04-03T12:13:13Z
dc.date.issued2005
dc.description.abstractWe present a framework for progressive and interactive rendering with soft shadows and indirect illumination of a triangulated scene. Our method is a multi-pass algorithm that separates the rendering of each main component of radiance in order to update the image as fast as new samples are computed. Those radiance samples are computed at the vertices of multiple recursively subdivided meshes, allowing fast hardware interpolation between the samples. These radiance samples are computed using irradiance values cached in multiple meshes. These meshes separate the direct irradiance from each light source and the indirect one. Using multiplemeshes gives us the ability to better reuse samples and to better adapt the sampling density than if a unique mesh was used. We also propose to quickly compute accurate soft shadows and indirect irradiance using the graphics hardware for visibility determination.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.identifier.citationWSCG '2005: Full Papers: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, p. 63-70.en
dc.identifier.isbn80-903100-7-9
dc.identifier.urihttp://wscg.zcu.cz/wscg2005/Papers_2005/Full/!WSCG2005_Full_Proceedings_Final.pdf
dc.identifier.urihttp://hdl.handle.net/11025/10953
dc.language.isoenen
dc.publisherUNION Agencycs
dc.relation.ispartofseriesWSCG '2005: Full Papersen
dc.rights© UNION Agencyen
dc.rights.accessopenAccessen
dc.subjectglobální osvětlenícs
dc.subjectprogresivní vykreslovánícs
dc.subjectinteraktivní vykreslovánícs
dc.subjectgrafický hardwarecs
dc.subject.translatedglobal illuminationen
dc.subject.translatedprogressive renderingen
dc.subject.translatedinteractive renderingen
dc.subject.translatedgraphic hardwareen
dc.titleMulti-mesh caching and hardware sampling for progressive and interactive renderingen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

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