Min-max mipmaps for efficient 2D occlusion culling
Date issued
2016
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
3D culling techniques are well established to improve rendering performance, but cannot be applied to 2D games
in which the scene is composed of partially transparent textures in a known layer arrangement. Commonly, 2D
rendering is achieved in a simple back-to-front blending scheme. This paper discusses options to realize 2D
occlusion culling techniques using standard OpenGL functionalities, and introduces a novel 2D culling technique
based on min-max mipmaps. We evaluate the performance of the different techniques for different scenarios.
Description
Subject(s)
2D obrázek, generování obrazu, textury, vyrovnávací paměť rámců, mipmapy
Citation
WSCG 2016: poster papers proceedings: 24th International Conference in Central Europe on Computer Graphics, Visualization and Computer Visionin co-operation with EUROGRAPHICS Association, p. 13-16.