Real-time Simulation of Wrinkles
Files
Date issued
2008
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Skin wrinkles add realism and expressiveness to 3D facial animation. Modeling and animation of facial wrinkles
have been challenging tasks due to the variety of conformations and details subtleness that wrinkles can exhibit.
In this paper, we describe a method for real-time simulation of wrinkles taking advantage of the processing
power of current GPUs. Our approach is based on a GPU shader program that uses a simple normal mapping
approach to apply wrinkles according to influence areas on the face. For efficiency, all the data required for the
simulation is comprised in 3D textures. We developed a reusable and extensible XNA component that
implements the shader and tools for generating the necessary 3D textures. Currently, this component uses precomputed
facial expressions, which are linear interpolated on the CPU. Nevertheless, it can be easily extended to
other deformation approaches, such as key-frames or virtual muscles, without increasing the amount of texture
data. We present a description of the developed component, applications and screenshots to illustrate the results.
Description
Subject(s)
real-time simulace, vrásky, animace obličeje, 3D animace
Citation
WSCG '2008: Communication Papers: The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 4 - 7, 2008, p. 109-116.