Measuring the Influence of Alcohol Consumption on Presence in Virtual Reality
| dc.contributor.author | Genz, Fabio | |
| dc.contributor.author | Dreer, Fabian | |
| dc.contributor.author | Krötz, Florian | |
| dc.contributor.author | D’Amelio, Marco | |
| dc.contributor.author | Kranzlmüller, Dieter | |
| dc.contributor.editor | Skala, Václav | |
| dc.date.accessioned | 2024-07-28T18:36:01Z | |
| dc.date.available | 2024-07-28T18:36:01Z | |
| dc.date.issued | 2024 | |
| dc.description.abstract-translated | We examine the influence of alcohol consumption on presence in Virtual Reality (VR) with both subjective and ob jective data. To measure the level of presence in VR we propose a method using four self-developed indicators, two subjective (Flow, Subjective Behaviour) and two objective ones (Objective Behaviour, Performance). To assess the validity of our method, we conducted a user study (n = 20). Although results show no significant correlations, we reveal two potential research gaps regarding the general threshold for measurable effects of alcohol consumption in VR and eventual gender differences. Besides the two research gaps, we show three further approaches for future work. | en |
| dc.format | 10 s. | cs |
| dc.format.mimetype | application/pdf | |
| dc.identifier.citation | WSCG 2024: full papers proceedings: 32. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 177-186. | en |
| dc.identifier.doi | https://doi.org/10.24132/CSRN.3401.19 | |
| dc.identifier.issn | 2464–4625 (online) | |
| dc.identifier.issn | 2464–4617 (print) | |
| dc.identifier.uri | http://hdl.handle.net/11025/57390 | |
| dc.language.iso | en | en |
| dc.publisher | Václav Skala - UNION Agency | en |
| dc.rights | © Václav Skala - UNION Agency | en |
| dc.rights.access | openAccess | en |
| dc.subject | virtuální realita | cs |
| dc.subject | přítomnost | cs |
| dc.subject | konzumace alkoholu | cs |
| dc.subject | interakce člověk-počítač | cs |
| dc.subject | hry | cs |
| dc.subject.translated | virtual reality | en |
| dc.subject.translated | presence | en |
| dc.subject.translated | alcohol consumption | en |
| dc.subject.translated | human-computer-interaction | en |
| dc.subject.translated | games | en |
| dc.title | Measuring the Influence of Alcohol Consumption on Presence in Virtual Reality | en |
| dc.type | konferenční příspěvek | cs |
| dc.type | conferenceObject | en |
| dc.type.status | Peer reviewed | en |
| dc.type.version | publishedVersion | en |
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