Texture-based Global Illumination for Physics-Based Light Propagation in Interactive Web Applications

dc.contributor.authorRoth, Adrian
dc.contributor.authorCords, Hilko
dc.contributor.editorSkala, Václav
dc.date.accessioned2024-07-27T17:59:04Z
dc.date.available2024-07-27T17:59:04Z
dc.date.issued2024
dc.description.abstract-translatedLamps are difficult to market via websites. Renderings and photographs of showrooms rarely fit consumer pref erences and demands and the technical specifications for lighting are unintuitive and difficult to understand for non-experts. This poses a challenge for lighting system manufacturers and suppliers, as customers increasingly make purchases online. Giving customers the option to see how a lamp affects the environment would provide them with an intuitive way to find a suitable product. Unfortunately, expensive global illumination rendering methods are required to accurately simulate the effect of a specific lamp on the environment. However, contemporary meth ods are not suited for low-end consumer hardware or interactive web-applications. Therefore, we present a new texture-based global illumination method that simulates the effect of specific lamps on complex, polygonal 3D geometries on the GPU. Our method employs iterative light propagation to pre-compute the illumination in texture space, leveraging GPU-based bounding volume hierarchies. Our method can provide pre-calculated physics-based lighting on demand in under a second for interactive scenarios in browsers using WebGl - outperforming state-of the-art offline renderers significantly.en
dc.format10 s.cs
dc.format.mimetypeapplication/pdf
dc.identifier.citationWSCG 2024: full papers proceedings: 32. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 97-106.en
dc.identifier.doihttps://doi.org/10.24132/CSRN.3401.11
dc.identifier.issn2464–4625 (online)
dc.identifier.issn2464–4617 (print)
dc.identifier.urihttp://hdl.handle.net/11025/57382
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencyen
dc.rights© Václav Skala - UNION Agencyen
dc.rights.accessopenAccessen
dc.subjectfyzikální simulacecs
dc.subjectsvětla v reálném světěcs
dc.subjectpředem vypočítané globální osvětlenícs
dc.subjectšíření světlacs
dc.subjectna bázi texturycs
dc.subjectwebové aplikace v reálném časecs
dc.subjectpolygonální objektycs
dc.subject.translatedphysics-based simulationen
dc.subject.translatedreal-world lightsen
dc.subject.translatedpre-calculated global illuminationen
dc.subject.translatedlight propagationen
dc.subject.translatedtexture-baseden
dc.subject.translatedreal-time web-applicationsen
dc.subject.translatedpolygonal objectsen
dc.titleTexture-based Global Illumination for Physics-Based Light Propagation in Interactive Web Applicationsen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.type.statusPeer revieweden
dc.type.versionpublishedVersionen

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