Using Graphics Hardware for Multiple Datasets Visualization
Date issued
2007
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
We have applied three graphics hardware-based approaches to support concurrent visualization of multiple sets
of volumetric scalar data. They include volume rendering, clipping and isosurface extraction methods, which
exploit 3D textures and advanced per pixel operations. These methods are expected to give better interactive
frame rates for multiple datasets visualization (MDV) compared to the software-based methods. The rendering
time in each case increases nonlinearly with the increasing the number (N) of the datasets being visualized. We
can identify three regimes, which can be characterized by different time-N slope value. The first regime with
small slope value continues up to about 5 datasets, then the second regime with medium slope value continues up
to about 25 datasets, and finally the third regime with much larger slope value continues up to 35 datasets. With
volume shading enabled, the rendering time increases on average whereas the transition and maximum N values
decrease. We propose the dynamic-resolution approach for increasing the maximum N and frame rates for above
MDV techniques.
Description
Subject(s)
multiplicitní vizualizace datových setů, 3D textury, programování grafických procesorů, objemové vykreslování, výstřižek, extrakce izoploch, objemové tabulky
Citation
WSCG '2007: Short Communications Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, January 29 – February 1, 2007, p. 161-168.