An applied approach for real-time level-of-detail woven fabric rendering
Files
Date issued
2012
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Photorealistic rendering of fabric is essential in many applications ranging from movie special effects to ecommerce
and fashion design. Existing techniques usually render the fabric’s microscale structure. However,
this can result in severe aliasing and is unsuitable for interactive cloth simulation and manipulation. In this paper
we describe a novel real-time level-of-detail fabric rendering technique. The algorithm adjusts geometry and
texture details with changing viewpoint by using a mipmapping approach, in order to obtain a perceptually consistent
representation on the screen. Compared to previous work we also introduce more parameters allowing the
simulation of a wider range of fabrics. Our evaluation demonstrates that the presented approach results in realistic
renderings, increases the shader’s run-time speed, and reduces aliasing artifacts by hiding the underlying yarn
geometry.
Description
Subject(s)
vykreslování, anisotropní materiály, tkanina, vyhlazování hran
Citation
Journal of WSCG. 2012, vol. 20, no. 2, p. 117-126.