Network Protocols for Applications of Shared Virtual Reality
Date issued
2011
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Files are usually used for exchange of 3D data between graphical applications, but this approach is not feasible
for applications of shared virtual reality. Thus a network protocol is used for this purpose. Two antithetical
requirements are claimed for such protocol. Protocol has to be partially or completely reliable. Neither delay
jitter nor too high delay are acceptable. This paper explains and analyzes new version of protocol called Verse.
This improves shortcomings found in UDP, TCP, SCTP and DCCP transport protocols. The Verse protocol was
designed for sharing 3D data between applications of shared virtual reality. This paper also contains results of
experiments comparing suitability of network protocols for application of shared virtual reality.
Description
Subject(s)
síťové protokoly, sdílená virtuální realita, výměna 3D dat
Citation
WSCG '2011: Communication Papers Proceedings: The 19th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 31-38.