3D reconstruction of sports events for digital TV
Files
Date issued
2003
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency – Science Press
Abstract
As the capabilities of video standards and receiver hardware are increasing towards integrated 3d animations,
generating realistic content is now becoming a limiting factor. In this paper we present a new technique of
generating 3d content from reality, i.e. from video sequences acquired with normal TV cameras. The major aim
is to provide the TV viewer with animated 3d reconstructions of athletic events in MPEG-4 over Digital Video
Broadcast (DVB), which allows for an immersive experience via free navigation and interaction on the receiver
side. As intervention in the actual scene, e.g. by markers, is often prohibited, markerless computer vision
techniques are used on the images from normal broadcasting cameras for the accurate estimation of an athlete’s
movements. The paper focuses on the key components for the realistic reconstruction of 3d geometric features,
which are the calibration of moving TV cameras and the modelling of the moving athlete in its environment.
Description
Subject(s)
3D rekonstrukce, digitální televizní vysílání, počítačové vidění
Citation
Journal of WSCG. 2003, vol. 11, no. 1-3.