Interactive Grass Rendering Using Real-Time Tessellation

dc.contributor.authorJahrmann, Klemens
dc.contributor.authorWimmer, Michael
dc.contributor.editorOliviera, Manuel M.
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-02-04T08:26:47Z
dc.date.available2014-02-04T08:26:47Z
dc.date.issued2013
dc.description.abstractGrass rendering is needed for many outdoor scenes, but for real-time applications, rendering each blade of grass as geometry has been too expensive so far. This is why grass is most often drawn as a texture mapped onto the ground or grass patches rendered as transparent billboard quads. Recent approaches use geometry for blades that are near the camera and flat geometry for rendering further away. In this paper, we present a technique which is capable of rendering whole grass fields in real time as geometry by exploiting the capabilities of the tessellation shader. Each single blade of grass is rendered as a two-dimensional tessellated quad facing its own random direction. This enables each blade of grass to be influenced by wind and to interact with its environment. In order to adapt the grass field to the current scene, special textures are developed which encode on the one hand the density and height of the grass and on the other hand its look and composition.en
dc.format9 s.cs
dc.format.mimetypeapplication/pdf
dc.identifier.citationWSCG 2013: Full Papers Proceedings: 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in cooperation with EUROGRAPHICS Association, p. 114-122.en
dc.identifier.isbn978-80-86943-74-9
dc.identifier.urihttp://wscg.zcu.cz/WSCG2013/!_2013-WSCG-Full-proceedings.pdf
dc.identifier.urihttp://hdl.handle.net/11025/10601
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG 2013: Full Papers Proceedingsen
dc.rights© Václav Skala - UNION Agencyen
dc.rights.accessopenAccessen
dc.subjectvykreslovánícs
dc.subjecttrávacs
dc.subjectreal-time teselacecs
dc.subjectobrazcs
dc.subject.translatedrenderingen
dc.subject.translatedgrassen
dc.subject.translatedreal-time tessellationen
dc.subject.translatedimageen
dc.titleInteractive Grass Rendering Using Real-Time Tessellationen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

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