Building Blocks for Virtual Learning Environments
Files
Date issued
2008
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
This paper discusses the requirements for Virtual Learning Environments from a didactical and implementational
point of view, and also identifies structure and typical elements. Following modern educational theories one of
the most important aspects is to provide interactive elements in order to "grasp" the learning matter. In this context
different interaction types are elaborated. Besides this, the paper also shows that narration, just as with (serious)
games and digital storytelling, is another crucial principle that helps to provide the learner with some background
information and structure for understanding the new concepts and building adequate mental models. This
implies, that meaningful virtual objects and actions should be arbitrarily utilizable and combinable, in order to be
able to create Virtual Learning Environments which are customized to the learning matter. Finally methods and
building blocks for enabling instructors to "write" interactive 3D learning environments are presented.
Description
Subject(s)
virtuální realita, virtuální postavy, interaktivní prostředí, e-learning
Citation
WSCG '2008: Communication Papers: The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 4 - 7, 2008, p. 137-144.